So I decided on the route of intrigue and little resistance, saving the deep dive into machine learning and AI for later. Clearly this is a fun solution. I immediately connected some physics sketches from the first half of the semester (earlier in this blog series) to my kinect work from last semester (in Intro to Computational Media, for my final project).
Then after speaking with Dan, I began a foray into toxic libs. Ultimately I needed to use springs, so I played with a 4 node spring for a minute. Then I built a skeleton.
For the skeleton, click on the frame, and move your mouse around. My goal is to attach points on the skeleton to points tracked in Kinect. That way about half of the body parts can be strong attached, while the rest can be springy and fun. Then, I can build on this shape, and build in Easter Eggs. Such as attraction, repulsion, or even some Box 2D collisions that are also dependent on your movement, but this time, specific movement.